/*
   AngelCode Scripting Library
   Copyright (c) 2003-2007 Andreas Jonsson

   This software is provided 'as-is', without any express or implied 
   warranty. In no event will the authors be held liable for any 
   damages arising from the use of this software.

   Permission is granted to anyone to use this software for any 
   purpose, including commercial applications, and to alter it and 
   redistribute it freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you 
      must not claim that you wrote the original software. If you use
      this software in a product, an acknowledgment in the product 
      documentation would be appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and 
      must not be misrepresented as being the original software.

   3. This notice may not be removed or altered from any source 
      distribution.

   The original version of this library can be located at:
   http://www.angelcode.com/angelscript/

   Andreas Jonsson
   andreas@angelcode.com
*/


//
// as_restore.h
//
// Functions for saving and restoring module bytecode
// asCRestore was originally written by Dennis Bollyn, dennis@gyrbo.be


#ifndef AS_RESTORE_H
#define AS_RESTORE_H

#include "as_scriptengine.h"
#include "as_context.h"
#include "as_map.h"

BEGIN_AS_NAMESPACE

class asCRestore 
{
public:
	asCRestore(asCModule *module, asIBinaryStream *stream, asCScriptEngine *engine);

	int Save();
	int Restore();

protected:
	asCModule *module;
	asIBinaryStream *stream;
	asCScriptEngine *engine;

	void WriteString(asCString *str);
	void WriteFunction(asCScriptFunction *func);
	void WriteProperty(asCProperty *prop);
	void WriteDataType(const asCDataType *dt);
	void WriteObjectType(asCObjectType *ot);
	void WriteObjectTypeDeclaration(asCObjectType *ot, bool writeProperties);
	void WriteGlobalVarPointers();

	void ReadString(asCString *str);
	void ReadFunction(asCScriptFunction *func);
	void ReadProperty(asCProperty *prop);
	void ReadDataType(asCDataType *dt);
	asCObjectType *ReadObjectType();
	void ReadObjectTypeDeclaration(asCObjectType *ot, bool readProperties);
	void ReadGlobalVarPointers();

	void WriteByteCode(asDWORD *bc, int length);
	void ReadByteCode(asDWORD *bc, int length);

	int FindObjectTypeIdx(asCObjectType*);
	asCObjectType *FindObjectType(int idx);

	void WriteUsedTypeIds();
	void ReadUsedTypeIds();
	void TranslateFunction(asCScriptFunction *func);

	int FindTypeIdIdx(int typeId);
	int FindTypeId(int idx);

	int FindFunctionIndex(asCScriptFunction *func);

	asCArray<int> usedTypeIds;
	asCArray<asCObjectType*> usedTypes;
};

END_AS_NAMESPACE

#endif //AS_RESTORE_H
